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I am lucky to have only rarely encountered rodents as pests in my home, meaning I think of rats only as intelligent, curious, and playful creatures; In other words, they make for a perfect puzzle game mascot. I’ve played two such games recently—Squeakross and BIT RAT Singularity—having very different vibes but united in the presence of these cute little rodents.
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When it comes to building commander decks, I lean toward the esoteric. I think of each deck concept as a puzzle and each game as an opportunity to show off a hard-won solution. With this project, I wanted to deconstruct the very concept of a deck a little—what if a deck could actually be ten decks?